Archaaz
Paths of Virtue Admin
Original poster
UORealms Team Member
Server Team
👑 Council Member
Verified Member
- Oct 13, 2022
- 152
- 55
Greetings, everyone! It's been a while since we've had a patch, but I assure we are hard at work.
1. Added Bronze Armor to loot table, so mobs have a schance to drop magic bronze armor of various types.
2. Removed the chance for mobs top drop Silver Slayer weapons.
3. Added Flawless Amethysts to bonus resources in Mining.
4. Added Imbuing Mortar and Pestle to Alchemist sell table.
5. Shadow Wyrms now drop Shadow Wyrm Blood every time when carved.
6. Readded the chance to summon Imp minions to Archdamons when damaged by spell or weapon. No more than two Imps present at a time. I had disabled it for some reason.
7. Unnerfed Balrons, and reset their stats to the original UO stats. Also added a chance to summon Devil minions when damaged by spell or weapon (no more than two Devils present at a time). In an effort to make them a bit more challenging. They are Balrons after all
8. Oil Cloth now renders cloth when scissored.
9. The Shadowguard Moongates will now announce that a character is able to pass because they have the particular Mark related to that Moongate. they likewise announce if a character is unable to use the Moongate due to not having the Mark, but it already did that.
10. Fixed a bug whereby Exceptionally crafted weapons that had been imbued with magic properties were giving the damage for both Exceptional and the Magic Property.
That's all folks!
Upcoming updates:
I am working on reimplementing Recall, adding similar spells to Druidry and Sorcery, and readding Sacred Journey to Chivalry. Recall and Mark items will also be avaialble in some form to the other Professions. Likely, they will be for sale by certain vendors. The reagent needed for Gate Travel, Shadow Wyrm Blood, may be changed to something else.
I am still working on implementing craftable Slayer weapons via Imbuing.
1. Added Bronze Armor to loot table, so mobs have a schance to drop magic bronze armor of various types.
2. Removed the chance for mobs top drop Silver Slayer weapons.
3. Added Flawless Amethysts to bonus resources in Mining.
4. Added Imbuing Mortar and Pestle to Alchemist sell table.
5. Shadow Wyrms now drop Shadow Wyrm Blood every time when carved.
6. Readded the chance to summon Imp minions to Archdamons when damaged by spell or weapon. No more than two Imps present at a time. I had disabled it for some reason.
7. Unnerfed Balrons, and reset their stats to the original UO stats. Also added a chance to summon Devil minions when damaged by spell or weapon (no more than two Devils present at a time). In an effort to make them a bit more challenging. They are Balrons after all
8. Oil Cloth now renders cloth when scissored.
9. The Shadowguard Moongates will now announce that a character is able to pass because they have the particular Mark related to that Moongate. they likewise announce if a character is unable to use the Moongate due to not having the Mark, but it already did that.
10. Fixed a bug whereby Exceptionally crafted weapons that had been imbued with magic properties were giving the damage for both Exceptional and the Magic Property.
That's all folks!
Upcoming updates:
I am working on reimplementing Recall, adding similar spells to Druidry and Sorcery, and readding Sacred Journey to Chivalry. Recall and Mark items will also be avaialble in some form to the other Professions. Likely, they will be for sale by certain vendors. The reagent needed for Gate Travel, Shadow Wyrm Blood, may be changed to something else.
I am still working on implementing craftable Slayer weapons via Imbuing.